Earthbound immortal how many sacrifices




















Advent, Earthbound God Chacu Challhua! And just when you thought that every Earthbound Immortal had some hidden potential, we arrive at the orca: meet Chacu Challhua, the odd fish out. Add in the fact that the other 2-Tribute Fish-Types simply outclass him like Superancient Deepsea King Coelacanth , but also the fact that most, if not all, Fish-Type decks do not or cannot run Field Spells. But before that, I must highlight that he is the only Earthbound Immortal with 2 unique effects: 1 Your opponent cannot conduct their Battle Phase at all when Chacu is sitting in Defense Position.

The goal of a Unity-OTK Deck is to boost the defense of Chacu Challhua above , resulting in burn damage of to knock the opponent out in one shot powerful blast. While this OTK condition has always a far-off dream of the everyday creative deckbuilder, it has gotten a huge boost from the somewhat recent release of Box of Friends , because Labyrinth Wall and Millennium Shield both arrive at the party with a solid DEF.

Grant me the power to lead the dark truth in this protean world! Appear now, Earthbound God Uru! His unique ability allows for you to simply pluck whichever monster you want from their field for the turn, for the low cost of one tribute. Not too shabby qualities for a direct attacker. The main goal of Uru-centric Earthbound decks is to come out of nowhere and just win the game with his high stats, or simply use him as the generic Earthbound for your boss strategy.

Unlike the Giant or the Monkey, the Spider does not have the luxury of amazing Insect-type support cards. Therefore, you will be resorting to Worm Bait or other token-generating cards in order to get Uru to the field in Insect builds! That is why many choose to run the generic Earthbound route with him, choosing tech options such as Hardened Armed Dragon to protect the boss.

Behold the terrifying manifestation of what will be, when all the spirits in the satellite is swallowed by darkness! Descend, Earthbound Immortal Aslla Piscu! The strongest Earthbound God! Come forth, Wiraqocha Rasca!! Now, these two are being discussed together simply because the Condor has no chance of ever being the star of his own Earthbound deck, because he simply is too weak to fulfill the role. Many deckbuilders have attempted to build Rasca-centric builds in the past, and I do not believe that any recent additions to the cardpool have changed the issues surrounding them.

As a result, I wish you the best if that is the path you wish to trod; however, I have no intentions of trying to go down that road. In terms of their effects, Aslla is easily seen as having the best effect of any Immortal, compensated by a much lower ATK than its other friends. On the other hand, Rasca ranks right up there with Chacu as having the most useless effect! Since Aslla has such a great effect, you can always choose to run a build without Rasca, and you have just the same if not better chances of success!

There are some possibilities, but there is no doubt in my mind that many of the Earthbound support are simply outclassed by generic spells or traps.

And Earthbound Linewalker? He should be kept at the reach of no less than a 5 and a half foot pole from any Earthbound Immortal deck. Sadly, I am not joking… There are two gems in the rough that warrant being touched upon, and those are Revival of the Immortals and Offering to the Immortals. I personally think it is a tad better in some situations to COH because it is Chainable without losing the monster.

It is true that the more blanket summoning trap, Call of the Haunted , is considered better in a larger majority of cases. The cool thing with Revival is that it summons the Immortal simply to use their effects or to prevent opponent attacks, as they cannot inflict battle damage after being summoned by it. This is the thing that prevents them from being randomly splashed in some Deck, because one would need to go out of their way to run a difficult-to-destroy Field Spell to sustain the Earthbound Immortal.

Furthermore, certain Decks which run their own Fields sometimes also face the potential issue of the Immortal being a dead draw. Finally, all Earthbound Immortals are unattackable, and can attack the opponent directly. This essentially means that you've won the game in 3 or 4 successful hits with your Earthbound Immortal if the opponent can't stop you. The unattackable nature of the Earthbound Immortals keeps them safe from stronger monsters, and if you control only the Immortal your opponent can't attack you at all , unless they have their own means of attacking directly.

Note that the Immortals are not Nomis , and that nothing is preventing you from Special Summoning your Immortals. Be careful of this fact, because it's not pretty when the opponent Monster Reborns your Immortal.

Now, I've already covered the effects common across all Earthbound Immortals, but each Immortal has their own unique effects as well. SOVR has introduced a bunch of Earthbound Immortal support that either eases their summoning or grants you access to amazing effects while you control one. The TCG also pitched in their share on this. Naturally, you'd be thinking of which Field Spells to use. Calcfer , May 5, UTC calcifer It may be in September '09 Format, but it should give you some ideas.

It may not win every game, but it's certainly fun to play. If you have any issues or find any bugs, be sure to let us know on Discord! Jump to: navigation , search.



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